Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 119 days ago
11 / 4 / 16
K / D / A
81.8%
Kill participation
1,022.4
Damage / min
17,043g
456.3 gold / min
25
13 placed · 0 cleared
205
5.5 CS / min
Objective control
2
Dragons
2
Baron
6
Towers
1
Inhibitors
1
Herald
4
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGASSY#TROLL
Singed · Top
5 / 5 / 11
48.5% KP
33,825
24.7% share
14,652g
267 CS · 7.1/m
Unrivaled#SH1R0
Talon · Jungle
5 / 8 / 11
48.5% KP
24,191
17.7% share
15,202g
271 CS · 7.3/m
Noobie#131
Akshan · Mid
11 / 11 / 8
57.6% KP
33,175
24.2% share
16,272g
232 CS · 6.2/m
Unknown#Axe
Aurelion Sol · ADC
11 / 4 / 16
81.8% KP
38,185
27.9% share
17,043g
205 CS · 5.5/m
Cribob#EUW0
Thresh · Support
1 / 4 / 18
57.6% KP
7,631
5.6% share
10,238g
33 CS · 0.9/m
Red side
VictoryTwTv TaytoLOL#TOP
Ambessa · Top
5 / 6 / 5
31.3% KP
35,563
24.9% share
14,337g
267 CS · 7.1/m
Agurin#DND
Elise · Jungle
10 / 7 / 7
53.1% KP
36,943
25.8% share
19,203g
346 CS · 9.3/m
Trailblazer#005
Morgana · Mid
5 / 4 / 12
53.1% KP
22,739
15.9% share
13,281g
217 CS · 5.8/m
e46 330ci#2006
Kalista · ADC
10 / 8 / 9
59.4% KP
34,861
24.4% share
19,607g
267 CS · 7.1/m
Passed Pawn#EUW2
Bard · Support
2 / 8 / 18
62.5% KP
12,852
9% share
11,085g
31 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
