Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 119 days ago
5 / 2 / 11
K / D / A
38.1%
Kill participation
806.2
Damage / min
10,405g
402.5 gold / min
16
9 placed · 0 cleared
193
7.5 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatShenoxyr#EUW
Cassiopeia · Top
3 / 6 / 1
28.6% KP
16,435
19.3% share
10,212g
214 CS · 8.3/m
DYM#BÉNI
Shaco · Jungle
4 / 8 / 0
28.6% KP
11,500
13.5% share
9,574g
153 CS · 5.9/m
MindLoveNinox#BOOST
Corki · Mid
4 / 11 / 4
57.1% KP
26,694
31.3% share
10,095g
184 CS · 7.1/m
EXECUTE#WAR
Varus · ADC
3 / 9 / 1
28.6% KP
21,502
25.2% share
9,839g
175 CS · 6.8/m
LFT Limonite#EUW
Leona · Support
0 / 8 / 6
42.9% KP
9,137
10.7% share
6,533g
31 CS · 1.2/m
Red side
VictoryUnknown#Axe
Aurelion Sol · Top
5 / 2 / 11
38.1% KP
20,839
20.7% share
10,405g
193 CS · 7.5/m
Noobie#131
Wukong · Jungle
10 / 0 / 9
45.2% KP
16,521
16.4% share
13,736g
227 CS · 8.8/m
回到过去#999
Sylas · Mid
10 / 8 / 10
47.6% KP
23,273
23.2% share
10,927g
148 CS · 5.7/m
e46 330ci#2006
Twitch · ADC
13 / 3 / 7
47.6% KP
26,694
26.6% share
13,702g
164 CS · 6.3/m
BONUS ACC IDC FF#SURR
Gragas · Support
4 / 1 / 18
52.4% KP
13,154
13.1% share
8,988g
51 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
