Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 117 days ago
15 / 3 / 12
K / D / A
65.9%
Kill participation
1,195
Damage / min
17,388g
540.3 gold / min
16
11 placed · 3 cleared
264
8.2 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHF OMON#FUEGO
Locke · Top
17 / 7 / 3
66.7% KP
46,264
43% share
17,204g
236 CS · 7.3/m
Redsoft#JGL
Ambessa · Jungle
7 / 5 / 3
33.3% KP
23,934
22.2% share
16,232g
270 CS · 8.4/m
Cadde59A#59A
Naafiri · Mid
5 / 12 / 5
33.3% KP
23,050
21.4% share
10,983g
208 CS · 6.5/m
MindLoveNinox#BOOST
Sivir · ADC
0 / 12 / 5
16.7% KP
8,122
7.5% share
11,839g
248 CS · 7.7/m
Inverted Enoch#EUW
Thresh · Support
1 / 7 / 15
53.3% KP
6,215
5.8% share
9,110g
28 CS · 0.9/m
Red side
VictoryDonald Drаper#NvN
Vayne · Top
6 / 8 / 8
34.1% KP
21,583
16.3% share
11,465g
209 CS · 6.5/m
Jakob Schubert#NLYUP
Jarvan IV · Jungle
8 / 4 / 18
63.4% KP
24,553
18.5% share
14,457g
215 CS · 6.7/m
Stormzzzze#SSJ2
Ekko · Mid
11 / 6 / 10
51.2% KP
36,764
27.7% share
15,628g
239 CS · 7.4/m
Unknown#Axe
Aurelion Sol · ADC
15 / 3 / 12
65.9% KP
38,459
29% share
17,388g
264 CS · 8.2/m
PonderingSalami#EUW
Lux · Support
1 / 9 / 19
48.8% KP
11,133
8.4% share
9,279g
54 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
