Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 117 days ago
11 / 5 / 19
K / D / A
69.8%
Kill participation
1,550
Damage / min
16,108g
434.4 gold / min
20
14 placed · 0 cleared
235
6.3 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatInfinity#5365
Zed · Top
7 / 12 / 13
57.1% KP
35,277
23.6% share
17,293g
239 CS · 6.4/m
VVR#333
Dr. Mundo · Jungle
10 / 5 / 11
60% KP
41,529
27.8% share
17,201g
274 CS · 7.4/m
Mai love#Ivok
Sion · Mid
10 / 6 / 9
54.3% KP
29,809
19.9% share
17,964g
297 CS · 8/m
Orchidee Bleue#MAEYX
Viktor · ADC
7 / 8 / 9
45.7% KP
32,897
22% share
15,347g
273 CS · 7.4/m
十 B廴 厶 Ð 티 十#Blade
Rakan · Support
1 / 12 / 21
62.9% KP
10,016
6.7% share
9,906g
32 CS · 0.9/m
Red side
VictoryUnknown#Axe
Aurelion Sol · Top
11 / 5 / 19
69.8% KP
57,480
22.4% share
16,108g
235 CS · 6.3/m
Thebausffs#COOL
Skarner · Jungle
11 / 10 / 8
44.2% KP
41,334
16.1% share
18,393g
235 CS · 6.3/m
ULTRA INSTINCT#1964
Vladimir · Mid
9 / 7 / 13
51.2% KP
51,212
20% share
17,535g
331 CS · 8.9/m
MindLoveNinox#BOOST
Sivir · ADC
10 / 5 / 18
65.1% KP
90,214
35.1% share
21,932g
363 CS · 9.8/m
Dongfang Yuechu#Dao
Lulu · Support
2 / 8 / 26
65.1% KP
16,419
6.4% share
10,950g
24 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
