Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 116 days ago
15 / 4 / 14
K / D / A
74.4%
Kill participation
1,548.7
Damage / min
19,078g
492.1 gold / min
19
13 placed · 0 cleared
275
7.1 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
2
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEkko the Neeko#EUW
Ekko · Top
17 / 9 / 14
66% KP
59,202
31.1% share
20,568g
296 CS · 7.6/m
Infinity#5365
Zed · Jungle
8 / 8 / 10
38.3% KP
46,752
24.5% share
19,299g
290 CS · 7.5/m
Rab#star
Locke · Mid
12 / 10 / 7
40.4% KP
35,052
18.4% share
15,808g
217 CS · 5.6/m
Map Enjoyer#EU4
Sivir · ADC
4 / 7 / 11
31.9% KP
33,566
17.6% share
19,094g
357 CS · 9.2/m
Dongfang Yuechu#Dao
Rell · Support
6 / 5 / 24
63.8% KP
15,997
8.4% share
12,410g
23 CS · 0.6/m
Red side
Defeatπ M π#Pimen
Irelia · Top
9 / 18 / 6
38.5% KP
39,838
22.5% share
18,835g
278 CS · 7.2/m
Agurin#DND
Kha'Zix · Jungle
7 / 10 / 14
53.8% KP
41,237
23.3% share
17,394g
303 CS · 7.8/m
Unknown#Axe
Aurelion Sol · Mid
15 / 4 / 14
74.4% KP
60,039
34% share
19,078g
275 CS · 7.1/m
Roubaix Spawner#LDH
Swain · ADC
4 / 12 / 14
46.2% KP
28,904
16.3% share
14,217g
209 CS · 5.4/m
Ðexio#GOD
Zilean · Support
4 / 3 / 27
79.5% KP
6,811
3.9% share
12,454g
30 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
