Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 113 days ago
6 / 6 / 10
K / D / A
48.5%
Kill participation
1,012.8
Damage / min
11,820g
393.8 gold / min
14
11 placed · 0 cleared
183
6.1 CS / min
Objective control
4
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWárž#4444
Malphite · Top
4 / 1 / 8
36.4% KP
21,808
18.1% share
11,812g
200 CS · 6.7/m
SeXnS#SeXnS
Qiyana · Jungle
7 / 4 / 12
57.6% KP
22,916
19% share
16,270g
255 CS · 8.5/m
reformedfemboy#Word
Katarina · Mid
14 / 7 / 8
66.7% KP
38,859
32.2% share
16,695g
241 CS · 8/m
Unknown#Axe
Aurelion Sol · ADC
6 / 6 / 10
48.5% KP
30,400
25.2% share
11,820g
183 CS · 6.1/m
nobody new#vvv
Janna · Support
2 / 5 / 20
66.7% KP
6,684
5.5% share
9,684g
19 CS · 0.6/m
Red side
DefeatTwTv Helyanweeee#Jis
Vayne · Top
0 / 6 / 0
0% KP
20,241
23.8% share
10,262g
256 CS · 8.5/m
ObiDagsYTB#EUW
Lee Sin · Jungle
5 / 5 / 5
45.5% KP
16,509
19.4% share
11,908g
223 CS · 7.4/m
veXon#hyvn
Locke · Mid
14 / 7 / 2
72.7% KP
24,037
28.3% share
18,273g
218 CS · 7.3/m
SRAMON#GUWNO
Swain · ADC
1 / 8 / 9
45.5% KP
17,019
20% share
12,539g
263 CS · 8.8/m
KC Aymen#0121
Nautilus · Support
2 / 7 / 6
36.4% KP
7,261
8.5% share
8,038g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
