Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 111 days ago
22 / 5 / 15
K / D / A
78.7%
Kill participation
1,500.9
Damage / min
21,121g
558.3 gold / min
19
14 placed · 2 cleared
241
6.4 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBARBIEPENECORTO#CAPRA
Ornn · Top
2 / 3 / 21
48.9% KP
19,399
10.3% share
14,036g
266 CS · 7/m
Lozux#xdd
Talon · Jungle
7 / 9 / 11
38.3% KP
36,460
19.4% share
16,441g
282 CS · 7.5/m
white peach#lingi
Yone · Mid
6 / 7 / 9
31.9% KP
35,704
19% share
14,354g
256 CS · 6.8/m
Unknown#Axe
Aurelion Sol · ADC
22 / 5 / 15
78.7% KP
56,785
30.2% share
21,121g
241 CS · 6.4/m
Nightmares#lol
Lux · Support
10 / 4 / 22
68.1% KP
39,414
21% share
14,698g
88 CS · 2.3/m
Red side
Defeatniezły yeti pl#hui
Ambessa · Top
3 / 7 / 3
21.4% KP
19,898
12.8% share
13,612g
258 CS · 6.8/m
low elo habitant#alpha
Wukong · Jungle
7 / 10 / 7
50% KP
23,878
15.3% share
16,235g
254 CS · 6.7/m
Souuuuf#BUH
Aurora · Mid
10 / 7 / 7
60.7% KP
47,040
30.2% share
17,982g
314 CS · 8.3/m
Évangelyne#BELGE
Ezreal · ADC
8 / 8 / 7
53.6% KP
55,169
35.4% share
19,875g
290 CS · 7.7/m
Bardrix#bard
Bard · Support
0 / 15 / 10
35.7% KP
9,795
6.3% share
10,697g
29 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
