Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 110 days ago
22 / 3 / 18
K / D / A
85.1%
Kill participation
1,831.5
Damage / min
21,818g
643.3 gold / min
21
11 placed · 4 cleared
263
7.8 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBieoughsay#EUW
Olaf · Top
5 / 10 / 2
14.9% KP
15,107
11.2% share
13,109g
235 CS · 6.9/m
IIllIIllIIIllII#Euw2
Vi · Jungle
12 / 7 / 8
42.6% KP
21,464
15.9% share
15,624g
218 CS · 6.4/m
13 06 2026#AKZ
Ahri · Mid
4 / 8 / 22
55.3% KP
23,272
17.3% share
12,159g
201 CS · 5.9/m
Unknown#Axe
Aurelion Sol · ADC
22 / 3 / 18
85.1% KP
62,120
46.1% share
21,818g
263 CS · 7.8/m
APEFAN#2014
Rell · Support
4 / 5 / 35
83% KP
12,848
9.5% share
12,337g
25 CS · 0.7/m
Red side
Victoryyogurt#gulp
Kalista · Top
12 / 8 / 6
54.5% KP
31,835
22.6% share
17,945g
273 CS · 8/m
El bicho#kira
Viego · Jungle
5 / 8 / 6
33.3% KP
10,409
7.4% share
14,084g
221 CS · 6.5/m
Shenare#EUW
Viktor · Mid
4 / 8 / 12
48.5% KP
37,604
26.7% share
13,021g
230 CS · 6.8/m
unforgiven#12321
Syndra · ADC
8 / 13 / 7
45.5% KP
37,710
26.8% share
15,484g
237 CS · 7/m
ΛMBUSH#12133
Pantheon · Support
4 / 10 / 15
57.6% KP
23,184
16.5% share
11,590g
40 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
