Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Soraka
Defeat
Ranked Solo/Duo · 110 days ago
0 / 9 / 31
K / D / A
67.4%
Kill participation
288.4
Damage / min
9,874g
265.3 gold / min
90
49 placed · 6 cleared
25
0.7 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZONGO LE DOZO#Kled
Kled · Top
4 / 14 / 26
65.2% KP
34,247
20.7% share
15,657g
230 CS · 6.2/m
Techovex#Tecc
Ekko · Jungle
9 / 12 / 20
63% KP
34,719
21% share
15,980g
232 CS · 6.2/m
veXon#hyvn
Locke · Mid
26 / 13 / 8
73.9% KP
45,299
27.4% share
22,046g
241 CS · 6.5/m
Alfredo#BOSS
Varus · ADC
7 / 10 / 15
47.8% KP
40,627
24.5% share
15,934g
221 CS · 5.9/m
Unknown#Axe
Soraka · Support
0 / 9 / 31
67.4% KP
10,733
6.5% share
9,874g
25 CS · 0.7/m
Red side
VictorySpear Shot#1111
Pantheon · Top
13 / 9 / 12
43.9% KP
63,458
26.7% share
16,901g
209 CS · 5.6/m
MR PRINCE#ily12
Talon · Jungle
20 / 13 / 17
64.9% KP
69,612
29.3% share
20,279g
221 CS · 5.9/m
Ashley Kutcher#Zuhy
Annie · Mid
4 / 12 / 20
42.1% KP
35,207
14.8% share
13,479g
212 CS · 5.7/m
I create it anew#DSTRY
Corki · ADC
12 / 6 / 14
45.6% KP
37,409
15.8% share
21,927g
308 CS · 8.3/m
RiverSanzu#Clean
Senna · Support
8 / 6 / 27
61.4% KP
31,712
13.4% share
15,374g
54 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
