Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 110 days ago
2 / 5 / 3
K / D / A
41.7%
Kill participation
1,317.1
Damage / min
9,919g
333.2 gold / min
25
10 placed · 1 cleared
221
7.4 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFrank Lundy#AGENT
Anivia · Top
3 / 2 / 11
63.6% KP
25,568
25.6% share
11,751g
235 CS · 7.9/m
TTV Guli#00000
Nasus · Jungle
6 / 0 / 9
68.2% KP
13,331
13.3% share
14,461g
255 CS · 8.6/m
shao la int#EUW
Taliyah · Mid
7 / 1 / 10
77.3% KP
21,880
21.9% share
15,136g
303 CS · 10.2/m
Divine#real7
Ezreal · ADC
5 / 5 / 7
54.5% KP
21,454
21.5% share
12,218g
199 CS · 6.7/m
chasing ghosts#1314
Senna · Support
1 / 4 / 17
81.8% KP
17,781
17.8% share
9,741g
38 CS · 1.3/m
Red side
DefeatUnknown#Axe
Aurelion Sol · Top
2 / 5 / 3
41.7% KP
39,205
40.7% share
9,919g
221 CS · 7.4/m
ALLEN IVERNSON#IVERN
Ivern · Jungle
1 / 0 / 7
66.7% KP
9,263
9.6% share
9,707g
149 CS · 5/m
TwTv PoEs tk#EUW11
Riven · Mid
2 / 4 / 0
16.7% KP
9,443
9.8% share
11,272g
256 CS · 8.6/m
Mirrai#025
Kalista · ADC
6 / 6 / 2
66.7% KP
33,362
34.6% share
14,885g
273 CS · 9.2/m
bnz#0912
Rell · Support
1 / 7 / 6
58.3% KP
5,027
5.2% share
7,129g
12 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
