Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 107 days ago
8 / 4 / 11
K / D / A
76%
Kill participation
1,193.1
Damage / min
15,786g
508.1 gold / min
14
10 placed · 0 cleared
270
8.7 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
9
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdetdert top acc#RANK1
Renekton · Top
1 / 12 / 3
16% KP
16,320
13.2% share
9,618g
217 CS · 7/m
O cholera freddy#URUR
Rengar · Jungle
10 / 10 / 5
60% KP
27,488
22.2% share
15,402g
241 CS · 7.8/m
Ryuk#adc
Viktor · Mid
6 / 11 / 5
44% KP
38,568
31.1% share
13,757g
246 CS · 7.9/m
Unknown#Axe
Aurelion Sol · ADC
8 / 4 / 11
76% KP
37,067
29.9% share
15,786g
270 CS · 8.7/m
WiIIyrex Fanboy#EUW
Taric · Support
0 / 7 / 15
60% KP
4,508
3.6% share
8,374g
37 CS · 1.2/m
Red side
VictoryFrank Lundy#AGENT
Jayce · Top
12 / 2 / 8
45.5% KP
44,586
28.1% share
15,575g
276 CS · 8.9/m
OLEG INSEC#OLEG
Sylas · Jungle
4 / 5 / 17
47.7% KP
29,806
18.8% share
13,838g
234 CS · 7.5/m
Purple Hyacinth#Aimer
LeBlanc · Mid
9 / 6 / 13
50% KP
23,894
15.1% share
12,768g
171 CS · 5.5/m
FNC Upset#0308
Ezreal · ADC
13 / 4 / 4
38.6% KP
41,239
26% share
17,868g
265 CS · 8.5/m
Walid Georgey#EUW
Neeko · Support
6 / 8 / 15
47.7% KP
18,943
12% share
10,458g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
