Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 107 days ago
4 / 11 / 12
K / D / A
43.2%
Kill participation
634.1
Damage / min
13,211g
421.4 gold / min
15
11 placed · 0 cleared
227
7.2 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGalați#77251
Akali · Top
9 / 7 / 8
32.1% KP
32,298
18.7% share
13,037g
181 CS · 5.8/m
Oguri Cap#EUWW
Hecarim · Jungle
9 / 6 / 19
52.8% KP
27,944
16.2% share
17,567g
272 CS · 8.7/m
Ilinalping#1245
Trundle · Mid
11 / 9 / 15
49.1% KP
30,005
17.4% share
15,887g
219 CS · 7/m
SRAMON#GUWNO
Draven · ADC
12 / 8 / 12
45.3% KP
40,392
23.4% share
18,507g
238 CS · 7.6/m
Generalknaskalas#EUW
Zoe · Support
12 / 7 / 13
47.2% KP
41,852
24.3% share
13,267g
40 CS · 1.3/m
Red side
DefeatFrank Lundy#AGENT
Ambessa · Top
8 / 8 / 8
43.2% KP
30,675
24.1% share
13,728g
193 CS · 6.2/m
Kokoro#1206
Nidalee · Jungle
8 / 11 / 13
56.8% KP
29,919
23.5% share
15,109g
206 CS · 6.6/m
Crankxxx#0505
Sion · Mid
5 / 7 / 15
54.1% KP
31,316
24.6% share
14,610g
277 CS · 8.8/m
Unknown#Axe
Aurelion Sol · ADC
4 / 11 / 12
43.2% KP
19,878
15.6% share
13,211g
227 CS · 7.2/m
Sheeesh Lelye#Fefe
Pyke · Support
12 / 16 / 12
64.9% KP
15,436
12.1% share
12,550g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
