Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 106 days ago
6 / 2 / 5
K / D / A
28.2%
Kill participation
678.6
Damage / min
11,542g
460.5 gold / min
14
8 placed · 1 cleared
194
7.7 CS / min
Objective control
3
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSpear Shot#1111
Pantheon · Top
7 / 8 / 6
50% KP
23,899
22.3% share
9,751g
180 CS · 7.2/m
chungusboy#l0l
Master Yi · Jungle
11 / 13 / 5
61.5% KP
25,309
23.6% share
11,908g
118 CS · 4.7/m
Infinity#5365
Zed · Mid
5 / 4 / 10
57.7% KP
20,790
19.4% share
11,529g
193 CS · 7.7/m
Divine#real7
Karthus · ADC
2 / 7 / 11
50% KP
29,810
27.8% share
10,003g
195 CS · 7.8/m
Quevedo#cpev
Fiddlesticks · Support
1 / 7 / 15
61.5% KP
7,265
6.8% share
6,723g
9 CS · 0.4/m
Red side
VictorySSO Axel#EUW
Tryndamere · Top
12 / 2 / 3
38.5% KP
32,985
35.7% share
18,800g
369 CS · 14.7/m
TOG Woldjo#Yuri
Sejuani · Jungle
6 / 7 / 7
33.3% KP
11,501
12.5% share
10,454g
128 CS · 5.1/m
MRO#ZKU
Akali · Mid
15 / 7 / 7
56.4% KP
22,043
23.9% share
12,250g
160 CS · 6.4/m
Unknown#Axe
Aurelion Sol · ADC
6 / 2 / 5
28.2% KP
17,009
18.4% share
11,542g
194 CS · 7.7/m
WADA ツ#korea
Leona · Support
0 / 8 / 14
35.9% KP
8,835
9.6% share
7,685g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
