Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 106 days ago
13 / 5 / 1
K / D / A
70%
Kill participation
1,190.5
Damage / min
15,498g
551.9 gold / min
12
9 placed · 0 cleared
206
7.3 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorylCoNQuesT#0004
Ambessa · Top
9 / 3 / 13
50% KP
40,442
30.2% share
13,822g
204 CS · 7.3/m
AitchAre#6767
Aatrox · Jungle
11 / 4 / 12
52.3% KP
17,070
12.7% share
13,349g
222 CS · 7.9/m
TwTv BZ EUW#INSHL
Zed · Mid
14 / 3 / 9
52.3% KP
38,282
28.6% share
15,852g
229 CS · 8.2/m
yogurt#gulp
Tristana · ADC
2 / 5 / 7
20.5% KP
11,651
8.7% share
12,015g
221 CS · 7.9/m
chasing ghosts#1314
Senna · Support
8 / 5 / 23
70.5% KP
26,531
19.8% share
12,059g
43 CS · 1.5/m
Red side
DefeatCripple#Gwen
Sett · Top
4 / 11 / 2
30% KP
21,892
23% share
12,020g
205 CS · 7.3/m
PALKIOGRE2#PK2
Ivern · Jungle
0 / 10 / 11
55% KP
9,794
10.3% share
9,889g
122 CS · 4.3/m
Infinity#5365
Yone · Mid
2 / 6 / 5
35% KP
19,782
20.8% share
11,526g
234 CS · 8.3/m
Unknown#Axe
Aurelion Sol · ADC
13 / 5 / 1
70% KP
33,432
35.2% share
15,498g
206 CS · 7.3/m
Allié 1#POE
Yasuo · Support
1 / 12 / 5
30% KP
10,178
10.7% share
7,939g
64 CS · 2.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
