Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 106 days ago
11 / 9 / 12
K / D / A
60.5%
Kill participation
1,107.5
Damage / min
14,630g
446 gold / min
13
11 placed · 0 cleared
189
5.8 CS / min
Objective control
3
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGoldberg#blame
Zed · Top
7 / 7 / 9
42.1% KP
27,220
19.6% share
13,344g
184 CS · 5.6/m
Harvey Specter#0008
Talon · Jungle
11 / 6 / 11
57.9% KP
30,920
22.3% share
15,876g
247 CS · 7.5/m
7August#EUW
Hwei · Mid
9 / 13 / 2
28.9% KP
29,751
21.4% share
12,216g
200 CS · 6.1/m
Unknown#Axe
Aurelion Sol · ADC
11 / 9 / 12
60.5% KP
36,326
26.2% share
14,630g
189 CS · 5.8/m
SRAMON#GUWNO
Bard · Support
0 / 11 / 21
55.3% KP
14,521
10.5% share
9,866g
30 CS · 0.9/m
Red side
VictoryTwTv BZ EUW#INSHL
Sylas · Top
5 / 8 / 6
24.4% KP
24,861
16.9% share
11,413g
203 CS · 6.2/m
Blade ZXM#EUW
Kindred · Jungle
16 / 10 / 9
55.6% KP
49,158
33.4% share
18,951g
227 CS · 6.9/m
Infinity#5365
Ziggs · Mid
10 / 5 / 11
46.7% KP
42,245
28.7% share
16,358g
234 CS · 7.1/m
Caucha#148
Lucian · ADC
13 / 7 / 7
44.4% KP
22,514
15.3% share
15,199g
202 CS · 6.2/m
Rebel boy xd#1347
Rakan · Support
1 / 8 / 28
64.4% KP
8,409
5.7% share
10,381g
21 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
