Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 106 days ago
12 / 5 / 3
K / D / A
68.2%
Kill participation
978.7
Damage / min
13,029g
515 gold / min
12
8 placed · 1 cleared
188
7.4 CS / min
Objective control
0
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorysecret account#1964
Sion · Top
6 / 6 / 4
31.3% KP
25,754
24.2% share
12,488g
193 CS · 7.6/m
Zanzarah#1996
Udyr · Jungle
10 / 4 / 11
65.6% KP
23,536
22.1% share
12,960g
196 CS · 7.7/m
Nano#AFW
Akali · Mid
5 / 2 / 3
25% KP
22,362
21% share
11,461g
244 CS · 9.6/m
PXS Shy Carry#2026
Varus · ADC
8 / 4 / 10
56.3% KP
26,486
24.9% share
13,041g
249 CS · 9.8/m
rar uwu meow#meow
Rell · Support
3 / 6 / 18
65.6% KP
8,177
7.7% share
8,423g
24 CS · 0.9/m
Red side
DefeatTwTv BZ EUW#INSHL
Zed · Top
6 / 3 / 5
50% KP
25,391
29% share
12,251g
239 CS · 9.4/m
Spear Shot#1111
Jarvan IV · Jungle
4 / 8 / 12
72.7% KP
14,012
16% share
9,986g
161 CS · 6.4/m
AitchAre#6767
Aatrox · Mid
0 / 7 / 4
18.2% KP
15,962
18.2% share
7,042g
165 CS · 6.5/m
Unknown#Axe
Aurelion Sol · ADC
12 / 5 / 3
68.2% KP
24,762
28.3% share
13,029g
188 CS · 7.4/m
MR PRINCE#ily12
Nautilus · Support
0 / 9 / 14
63.6% KP
7,392
8.4% share
6,956g
31 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
