Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 106 days ago
7 / 3 / 9
K / D / A
43.2%
Kill participation
1,017.4
Damage / min
10,452g
377.6 gold / min
23
11 placed · 0 cleared
174
6.3 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatEGO EGO EGO EGO#EG0
Vayne · Top
1 / 12 / 2
16.7% KP
14,416
15.4% share
7,983g
155 CS · 5.6/m
Kokoro#1206
Nidalee · Jungle
8 / 3 / 5
72.2% KP
31,042
33.2% share
15,107g
244 CS · 8.8/m
Ekko the Neeko#EUW
Ekko · Mid
7 / 3 / 1
44.4% KP
24,009
25.6% share
13,729g
287 CS · 10.4/m
kamilinio#EUW
Ashe · ADC
1 / 10 / 3
22.2% KP
15,430
16.5% share
9,480g
189 CS · 6.8/m
Mercenary#7777
Seraphine · Support
1 / 9 / 7
44.4% KP
8,735
9.3% share
7,438g
27 CS · 1/m
Red side
VictoryUnknown#Axe
Aurelion Sol · Top
7 / 3 / 9
43.2% KP
28,165
25.7% share
10,452g
174 CS · 6.3/m
Nova Frickin#Crono
Dr. Mundo · Jungle
12 / 4 / 6
48.6% KP
26,531
24.2% share
15,424g
247 CS · 8.9/m
Rip Van Winkle#POL
Viktor · Mid
3 / 1 / 6
24.3% KP
14,752
13.5% share
10,889g
246 CS · 8.9/m
Marcv1#LECHE
Caitlyn · ADC
14 / 6 / 10
64.9% KP
32,409
29.6% share
17,306g
266 CS · 9.6/m
Klaus Krake#Klaus
Nautilus · Support
1 / 4 / 18
51.4% KP
7,647
7% share
8,367g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
