Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 106 days ago
11 / 4 / 17
K / D / A
77.8%
Kill participation
1,326.5
Damage / min
14,874g
490.9 gold / min
23
10 placed · 2 cleared
171
5.6 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWhoStøleMyLP#EUW
Singed · Top
7 / 6 / 8
53.6% KP
33,200
30.5% share
14,267g
252 CS · 8.3/m
Wanted#szgn
Viego · Jungle
9 / 8 / 2
39.3% KP
21,247
19.5% share
13,979g
186 CS · 6.1/m
potmacius#msk
Vayne · Mid
3 / 9 / 5
28.6% KP
15,215
14% share
11,545g
229 CS · 7.6/m
Niko#Inari
Tristana · ADC
1 / 8 / 6
25% KP
17,796
16.4% share
12,376g
225 CS · 7.4/m
åååååååååååååååå#ken
Pyke · Support
8 / 5 / 10
64.3% KP
21,332
19.6% share
11,527g
40 CS · 1.3/m
Red side
VictoryvoteYes#000
Yone · Top
1 / 7 / 6
19.4% KP
19,232
13.6% share
11,796g
257 CS · 8.5/m
Jakob Schubert#NLYUP
Pantheon · Jungle
14 / 3 / 5
52.8% KP
29,179
20.6% share
16,048g
237 CS · 7.8/m
deprived freak#qaqwa
Lucian · Mid
9 / 7 / 9
50% KP
46,259
32.7% share
16,007g
274 CS · 9/m
Unknown#Axe
Aurelion Sol · ADC
11 / 4 / 17
77.8% KP
40,193
28.4% share
14,874g
171 CS · 5.6/m
FT Ace#ACE
Karma · Support
1 / 7 / 25
72.2% KP
6,641
4.7% share
10,001g
34 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
