Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 104 days ago
8 / 2 / 6
K / D / A
41.2%
Kill participation
682.5
Damage / min
11,657g
496.7 gold / min
13
8 placed · 0 cleared
185
7.9 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHarald Gehstock#99999
Karma · Top
2 / 6 / 9
52.4% KP
10,995
16.7% share
8,412g
160 CS · 6.8/m
twtv pcelicalol#twtv
Shaco · Jungle
6 / 6 / 3
42.9% KP
10,155
15.5% share
8,647g
125 CS · 5.3/m
AI Generated#GROK
Kog'Maw · Mid
3 / 7 / 5
38.1% KP
19,028
29% share
8,950g
184 CS · 7.8/m
Chonky McChungus#Chewy
Ezreal · ADC
3 / 6 / 3
28.6% KP
12,008
18.3% share
9,853g
198 CS · 8.4/m
detdert adc acc#RANK1
Pyke · Support
7 / 9 / 6
61.9% KP
13,475
20.5% share
9,737g
33 CS · 1.4/m
Red side
Victorypotmacius#msk
Vayne · Top
7 / 9 / 1
23.5% KP
18,719
22.9% share
10,745g
165 CS · 7/m
One Eyed King#6326
Talon · Jungle
6 / 5 / 12
52.9% KP
16,722
20.5% share
12,492g
216 CS · 9.2/m
majkel kakson#ML4
Jayce · Mid
8 / 2 / 7
44.1% KP
19,649
24.1% share
13,318g
211 CS · 9/m
Unknown#Axe
Aurelion Sol · ADC
8 / 2 / 6
41.2% KP
16,015
19.6% share
11,657g
185 CS · 7.9/m
TwTv BZ EUW#INSHL
LeBlanc · Support
5 / 3 / 9
41.2% KP
10,575
12.9% share
8,470g
25 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
