Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 104 days ago
11 / 5 / 16
K / D / A
84.4%
Kill participation
1,282.5
Damage / min
14,780g
449 gold / min
21
9 placed · 2 cleared
222
6.7 CS / min
Objective control
0
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
4
Dragons
1
Baron
7
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPoppuszka#Poppu
Ornn · Top
6 / 3 / 13
48.7% KP
22,425
17.7% share
13,331g
229 CS · 7/m
KAATAKURI#BBB
Pantheon · Jungle
14 / 8 / 8
56.4% KP
28,609
22.6% share
16,352g
205 CS · 6.2/m
Cleanse#miri
Viktor · Mid
7 / 9 / 12
48.7% KP
25,414
20.1% share
14,582g
262 CS · 8/m
Kite Machine#2015
Zeri · ADC
10 / 6 / 9
48.7% KP
40,676
32.1% share
19,810g
359 CS · 10.9/m
can we click#tysm
Rell · Support
2 / 6 / 22
61.5% KP
9,606
7.6% share
10,380g
27 CS · 0.8/m
Red side
Defeat존재하지 않는 꿈#end
Rumble · Top
3 / 8 / 14
53.1% KP
39,066
26.2% share
12,401g
226 CS · 6.9/m
twtv pcelicalol#twtv
Shaco · Jungle
8 / 9 / 8
50% KP
26,174
17.6% share
13,961g
221 CS · 6.7/m
Unknown#Axe
Aurelion Sol · Mid
11 / 5 / 16
84.4% KP
42,214
28.3% share
14,780g
222 CS · 6.7/m
Mirrai#025
Kalista · ADC
10 / 9 / 12
68.8% KP
36,725
24.6% share
18,668g
251 CS · 7.6/m
TWTV YAVYA#HOOK
Rakan · Support
0 / 8 / 20
62.5% KP
4,810
3.2% share
9,316g
46 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
