Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Victory
Ranked Solo/Duo · 104 days ago
0 / 3 / 22
K / D / A
61.1%
Kill participation
327
Damage / min
10,027g
280.6 gold / min
132
52 placed · 12 cleared
34
1 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdeprived freak#qaqwa
Fiora · Top
4 / 8 / 1
22.7% KP
22,215
22% share
14,963g
279 CS · 7.8/m
MŁODY KASZTAN#TORTA
Fiddlesticks · Jungle
4 / 9 / 8
54.5% KP
22,519
22.3% share
13,309g
235 CS · 6.6/m
Rip Van Winkle#POL
Viktor · Mid
3 / 5 / 8
50% KP
22,320
22.1% share
12,244g
241 CS · 6.7/m
Kite Machine#2015
Kalista · ADC
7 / 8 / 6
59.1% KP
24,623
24.4% share
18,742g
337 CS · 9.4/m
zng zng zng#11111
Nautilus · Support
4 / 6 / 10
63.6% KP
9,171
9.1% share
10,386g
39 CS · 1.1/m
Red side
VictoryKräftSmugglarn#EUW
Malphite · Top
5 / 6 / 19
66.7% KP
31,033
21.5% share
13,390g
206 CS · 5.8/m
Mojie23#EUW
Wukong · Jungle
4 / 6 / 10
38.9% KP
18,900
13.1% share
13,973g
240 CS · 6.7/m
Tziz#EUW
Syndra · Mid
13 / 1 / 6
52.8% KP
42,152
29.2% share
21,561g
353 CS · 9.9/m
Syddi#Queue
Jhin · ADC
14 / 6 / 12
72.2% KP
40,523
28.1% share
19,617g
272 CS · 7.6/m
Unknown#Axe
Seraphine · Support
0 / 3 / 22
61.1% KP
11,686
8.1% share
10,027g
34 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
