Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 103 days ago
9 / 4 / 5
K / D / A
60.9%
Kill participation
954.4
Damage / min
11,990g
440.3 gold / min
18
10 placed · 0 cleared
208
7.6 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatUnknown#Axe
Aurelion Sol · Top
9 / 4 / 5
60.9% KP
25,992
26.5% share
11,990g
208 CS · 7.6/m
KING SUMBUL#ZYQX
Bel'Veth · Jungle
2 / 10 / 8
43.5% KP
12,380
12.6% share
10,017g
154 CS · 5.7/m
blueskies777#EUW
K'Sante · Mid
3 / 6 / 7
43.5% KP
19,744
20.2% share
9,752g
186 CS · 6.8/m
twtv blinkv1#metin
Twitch · ADC
7 / 9 / 5
52.2% KP
22,974
23.5% share
12,329g
197 CS · 7.2/m
fynox#f1x
Senna · Support
2 / 11 / 10
52.2% KP
16,813
17.2% share
9,063g
34 CS · 1.2/m
Red side
VictoryNothing much#EUW
Vayne · Top
4 / 9 / 5
22.5% KP
21,872
19.7% share
9,744g
189 CS · 6.9/m
Theocacs#EUW
Dr. Mundo · Jungle
15 / 1 / 9
60% KP
24,696
22.3% share
16,323g
237 CS · 8.7/m
JHXN#1283
Ahri · Mid
8 / 3 / 10
45% KP
28,377
25.6% share
12,583g
230 CS · 8.4/m
Zelos#Zeal
Yunara · ADC
9 / 5 / 17
65% KP
25,649
23.1% share
16,294g
197 CS · 7.2/m
YCO#EUW
Blitzcrank · Support
4 / 5 / 21
62.5% KP
10,203
9.2% share
8,947g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
