Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 101 days ago
11 / 8 / 20
K / D / A
70.5%
Kill participation
1,784.6
Damage / min
18,595g
490.8 gold / min
24
14 placed · 1 cleared
249
6.6 CS / min
Objective control
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
1
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryXaro#1337
Sion · Top
8 / 11 / 17
64.1% KP
43,125
23.4% share
14,365g
191 CS · 5/m
skrrt skrrt#car
Hecarim · Jungle
9 / 5 / 9
46.2% KP
33,716
18.3% share
18,294g
355 CS · 9.4/m
Tziz#EUW
Hwei · Mid
6 / 5 / 15
53.8% KP
51,905
28.2% share
15,916g
275 CS · 7.3/m
Ryoma Echizen#16823
Yasuo · ADC
12 / 12 / 8
51.3% KP
40,709
22.1% share
20,177g
285 CS · 7.5/m
wx PaoPaoPW#EUW
Nautilus · Support
4 / 11 / 20
61.5% KP
14,782
8% share
11,035g
35 CS · 0.9/m
Red side
DefeatRoubaix Spawner#LDH
Swain · Top
9 / 6 / 16
56.8% KP
56,993
25.5% share
16,363g
268 CS · 7.1/m
Em Garonaxx#OUAF
Naafiri · Jungle
18 / 5 / 9
61.4% KP
40,371
18.1% share
20,919g
307 CS · 8.1/m
Welyn#TWTV
Quinn · Mid
2 / 8 / 15
38.6% KP
29,381
13.2% share
12,541g
237 CS · 6.3/m
Unknown#Axe
Aurelion Sol · ADC
11 / 8 / 20
70.5% KP
67,605
30.3% share
18,595g
249 CS · 6.6/m
Posty#Herta
Pantheon · Support
4 / 12 / 21
56.8% KP
28,938
13% share
11,982g
59 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
