Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 100 days ago
9 / 3 / 15
K / D / A
68.6%
Kill participation
752.9
Damage / min
12,868g
549.9 gold / min
12
8 placed · 0 cleared
188
8 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAatrox#GANK
Aatrox · Top
3 / 5 / 5
57.1% KP
24,684
35.5% share
10,352g
203 CS · 8.7/m
ttv reksaikitten#enjoy
Rek'Sai · Jungle
5 / 6 / 2
50% KP
12,431
17.9% share
9,129g
120 CS · 5.1/m
ZONGO LE DOZO#Kled
Kennen · Mid
1 / 8 / 5
42.9% KP
10,805
15.6% share
8,551g
196 CS · 8.4/m
Machine#1011
Caitlyn · ADC
2 / 6 / 2
28.6% KP
9,210
13.3% share
10,088g
190 CS · 8.1/m
Serenity#2551
Lux · Support
3 / 10 / 5
57.1% KP
12,319
17.7% share
6,982g
44 CS · 1.9/m
Red side
VictoryM3nixx#Hans
Dr. Mundo · Top
5 / 3 / 6
31.4% KP
18,910
21.6% share
9,461g
189 CS · 8.1/m
Goku#Q120
Kha'Zix · Jungle
11 / 1 / 10
60% KP
21,769
24.8% share
12,582g
171 CS · 7.3/m
TTV ROSEHAN LOL#AHRI
Ahri · Mid
5 / 3 / 10
42.9% KP
13,874
15.8% share
10,162g
200 CS · 8.5/m
Unknown#Axe
Aurelion Sol · ADC
9 / 3 / 15
68.6% KP
17,617
20.1% share
12,868g
188 CS · 8/m
Gunfire#ADC3
Senna · Support
5 / 4 / 19
68.6% KP
15,472
17.7% share
10,089g
57 CS · 2.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
