Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Braum
Victory
Ranked Solo/Duo · 100 days ago
2 / 9 / 24
K / D / A
57.8%
Kill participation
299
Damage / min
10,194g
324.5 gold / min
95
41 placed · 6 cleared
22
0.7 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
5
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatC0KCASAURUS#REX
Jax · Top
7 / 11 / 8
38.5% KP
26,259
20.6% share
12,444g
189 CS · 6/m
Pareto Principle#ITA
Riven · Jungle
5 / 12 / 12
43.6% KP
20,974
16.4% share
14,419g
210 CS · 6.7/m
Battle Queen#777
Locke · Mid
13 / 11 / 2
38.5% KP
29,200
22.9% share
16,624g
231 CS · 7.4/m
Melljo#4562
Kalista · ADC
12 / 6 / 5
43.6% KP
36,629
28.7% share
17,272g
287 CS · 9.1/m
Splash#0 1
Blitzcrank · Support
2 / 5 / 22
61.5% KP
14,559
11.4% share
10,042g
25 CS · 0.8/m
Red side
VictoryLesbian princess#UwU
Rumble · Top
8 / 10 / 11
42.2% KP
30,871
23.2% share
13,685g
190 CS · 6/m
S HUNTER88#EUW
Lee Sin · Jungle
18 / 7 / 11
64.4% KP
36,051
27.1% share
17,550g
201 CS · 6.4/m
Diimoonz#EUW
Diana · Mid
8 / 9 / 4
26.7% KP
20,796
15.7% share
14,558g
250 CS · 8/m
SRAMON#GUWNO
Swain · ADC
9 / 4 / 14
51.1% KP
35,743
26.9% share
16,777g
277 CS · 8.8/m
Unknown#Axe
Braum · Support
2 / 9 / 24
57.8% KP
9,395
7.1% share
10,194g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
