Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 98 days ago
9 / 6 / 17
K / D / A
59.1%
Kill participation
992.9
Damage / min
15,430g
465.9 gold / min
22
12 placed · 3 cleared
238
7.2 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAwful Things#Koala
Jayce · Top
7 / 13 / 4
25% KP
30,872
23.7% share
13,588g
238 CS · 7.2/m
wx PaoPaoPW#EUW
Kha'Zix · Jungle
6 / 6 / 8
31.8% KP
21,185
16.3% share
13,348g
224 CS · 6.8/m
BUILT#2603
Riven · Mid
15 / 5 / 7
50% KP
27,960
21.5% share
18,258g
266 CS · 8/m
Unknown#Axe
Aurelion Sol · ADC
9 / 6 / 17
59.1% KP
32,880
25.2% share
15,430g
238 CS · 7.2/m
1roNN#EUW
Nautilus · Support
7 / 7 / 24
70.5% KP
17,406
13.4% share
11,932g
30 CS · 0.9/m
Red side
Victorystar zall#twtv
Veigar · Top
9 / 10 / 16
67.6% KP
33,222
24.7% share
15,374g
245 CS · 7.4/m
JG top boy#lync1
Vi · Jungle
14 / 3 / 7
56.8% KP
21,992
16.3% share
17,747g
242 CS · 7.3/m
MRO#ZKU
Akali · Mid
6 / 7 / 12
48.6% KP
24,624
18.3% share
13,753g
226 CS · 6.8/m
Franklin Saint#ggxd
Yone · ADC
6 / 11 / 11
45.9% KP
31,208
23.2% share
17,059g
294 CS · 8.9/m
No Comeback#FF15
Senna · Support
2 / 13 / 24
70.3% KP
23,714
17.6% share
11,674g
58 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
