Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 98 days ago
4 / 4 / 6
K / D / A
43.5%
Kill participation
785.4
Damage / min
12,173g
429.9 gold / min
24
10 placed · 3 cleared
230
8.1 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFranklin Saint#ggxd
Sylas · Top
8 / 6 / 6
38.9% KP
21,821
19.7% share
13,397g
263 CS · 9.3/m
JG top boy#lync1
Lillia · Jungle
2 / 4 / 14
44.4% KP
16,798
15.2% share
12,111g
223 CS · 7.9/m
TwTv PoEs tk#EUW11
Ambessa · Mid
9 / 3 / 7
44.4% KP
25,844
23.4% share
13,693g
227 CS · 8/m
DIM demonadc#TOMSK
Draven · ADC
9 / 3 / 9
50% KP
30,917
28% share
18,017g
267 CS · 9.4/m
TF AON#TOTO
Pyke · Support
8 / 7 / 12
55.6% KP
15,123
13.7% share
10,964g
29 CS · 1/m
Red side
DefeatMRO#ZKU
Yasuo · Top
13 / 6 / 3
69.6% KP
31,223
32.3% share
14,849g
221 CS · 7.8/m
Lewozu#EUWÄÄ
Hecarim · Jungle
4 / 5 / 5
39.1% KP
17,278
17.9% share
11,488g
230 CS · 8.1/m
Splash#0 1
Syndra · Mid
1 / 9 / 1
8.7% KP
19,577
20.2% share
11,510g
251 CS · 8.9/m
Unknown#Axe
Aurelion Sol · ADC
4 / 4 / 6
43.5% KP
22,239
23% share
12,173g
230 CS · 8.1/m
No Comeback#FF15
Rakan · Support
1 / 12 / 10
47.8% KP
6,391
6.6% share
7,575g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
