Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 98 days ago
10 / 4 / 19
K / D / A
53.7%
Kill participation
1,058
Damage / min
16,857g
513.2 gold / min
18
10 placed · 0 cleared
232
7.1 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryR1 McDonalds#Messi
Darius · Top
12 / 11 / 12
44.4% KP
29,592
21.6% share
15,643g
221 CS · 6.7/m
TUNNEL ARMÉNIEN#TAUPE
Naafiri · Jungle
10 / 7 / 16
48.1% KP
24,298
17.7% share
16,723g
271 CS · 8.2/m
Wind風#PanSZ
Locke · Mid
20 / 10 / 9
53.7% KP
39,997
29.2% share
18,346g
207 CS · 6.3/m
Unknown#Axe
Aurelion Sol · ADC
10 / 4 / 19
53.7% KP
34,755
25.4% share
16,857g
232 CS · 7.1/m
困困的#707
Karma · Support
2 / 9 / 28
55.6% KP
8,275
6% share
10,362g
36 CS · 1.1/m
Red side
DefeatMarzaya#1337
Jax · Top
8 / 14 / 9
41.5% KP
25,141
18.4% share
12,439g
191 CS · 5.8/m
Serenity#2551
Shaco · Jungle
12 / 9 / 12
58.5% KP
29,141
21.3% share
14,822g
208 CS · 6.3/m
Jiren#00001
Yasuo · Mid
9 / 14 / 4
31.7% KP
33,438
24.4% share
17,003g
267 CS · 8.1/m
Xëmon#cloud
Ziggs · ADC
5 / 8 / 11
39% KP
36,222
26.5% share
16,171g
246 CS · 7.5/m
JACKPOT#GAMBA
Leona · Support
7 / 9 / 15
53.7% KP
12,932
9.4% share
11,092g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
