Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 98 days ago
6 / 6 / 16
K / D / A
64.7%
Kill participation
879.5
Damage / min
12,201g
428.1 gold / min
17
10 placed · 1 cleared
213
7.5 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryYorozuyaShrimpy#EUW
Zilean · Top
1 / 1 / 17
60% KP
14,242
13.1% share
10,179g
200 CS · 7/m
Krun#Jaab
Warwick · Jungle
11 / 10 / 9
66.7% KP
23,502
21.6% share
14,506g
180 CS · 6.3/m
Nevir#batat
Riven · Mid
11 / 4 / 9
66.7% KP
32,896
30.2% share
17,734g
254 CS · 8.9/m
unforgiven#12321
Sylas · ADC
3 / 10 / 1
13.3% KP
15,992
14.7% share
10,884g
193 CS · 6.8/m
Felony For Abuse#EUW
Pantheon · Support
4 / 9 / 10
46.7% KP
22,320
20.5% share
9,863g
63 CS · 2.2/m
Red side
Defeatjust improving#noego
Ornn · Top
4 / 6 / 2
17.6% KP
16,610
13.7% share
12,328g
258 CS · 9.1/m
Lewozu#EUWÄÄ
Graves · Jungle
13 / 3 / 9
64.7% KP
36,308
30% share
15,841g
243 CS · 8.5/m
Roubaix Spawner#LDH
Ekko · Mid
9 / 7 / 7
47.1% KP
23,469
19.4% share
11,313g
202 CS · 7.1/m
Unknown#Axe
Aurelion Sol · ADC
6 / 6 / 16
64.7% KP
25,067
20.7% share
12,201g
213 CS · 7.5/m
1v9mašina#Repre
Elise · Support
2 / 8 / 17
55.9% KP
19,642
16.2% share
8,705g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
