Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 98 days ago
12 / 4 / 20
K / D / A
74.4%
Kill participation
1,075
Damage / min
15,002g
509.1 gold / min
20
10 placed · 2 cleared
168
5.7 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSSO Axel#EUW
Tryndamere · Top
2 / 6 / 1
13.6% KP
16,524
15.8% share
14,125g
343 CS · 11.6/m
Nova Frickin#Crono
Cho'Gath · Jungle
3 / 11 / 9
54.5% KP
21,219
20.3% share
11,318g
197 CS · 6.7/m
Xaro#1337
Corki · Mid
5 / 9 / 2
31.8% KP
29,856
28.5% share
11,999g
226 CS · 7.7/m
Roubaix Spawner#LDH
Ekko · ADC
7 / 9 / 6
59.1% KP
22,276
21.3% share
13,994g
177 CS · 6/m
FireAscept#1310
Pyke · Support
5 / 9 / 10
68.2% KP
14,747
14.1% share
10,005g
29 CS · 1/m
Red side
Victorytatsumi#sin
Malphite · Top
4 / 5 / 8
27.9% KP
23,837
17.5% share
11,452g
210 CS · 7.1/m
Lewozu#EUWÄÄ
Udyr · Jungle
10 / 5 / 20
69.8% KP
28,076
20.6% share
14,200g
192 CS · 6.5/m
Tom Pearl#EUWW
Galio · Mid
9 / 2 / 15
55.8% KP
30,254
22.2% share
13,999g
228 CS · 7.7/m
Unknown#Axe
Aurelion Sol · ADC
12 / 4 / 20
74.4% KP
31,678
23.3% share
15,002g
168 CS · 5.7/m
Felony For Abuse#EUW
Pantheon · Support
8 / 6 / 15
53.5% KP
22,152
16.3% share
10,833g
44 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
