Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 98 days ago
2 / 5 / 2
K / D / A
33.3%
Kill participation
691.8
Damage / min
9,708g
414.9 gold / min
13
8 placed · 0 cleared
190
8.1 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLife is CC#777
Wukong · Top
1 / 3 / 3
14.8% KP
6,026
7.4% share
8,165g
164 CS · 7/m
Felony For Abuse#EUW
Karthus · Jungle
3 / 2 / 10
48.1% KP
19,680
24.3% share
11,199g
222 CS · 9.5/m
Samuri#King
Irelia · Mid
4 / 4 / 6
37% KP
12,026
14.8% share
10,742g
220 CS · 9.4/m
chovychovychovy#1313
Tristana · ADC
14 / 1 / 5
70.4% KP
32,758
40.4% share
17,400g
212 CS · 9.1/m
COLD4509#COLD
Camille · Support
5 / 2 / 8
48.1% KP
10,556
13% share
8,697g
24 CS · 1/m
Red side
Defeatfractured soul#Lydie
Jax · Top
3 / 5 / 2
41.7% KP
12,398
22.1% share
9,753g
208 CS · 8.9/m
Köinzell#000
Viego · Jungle
1 / 6 / 2
25% KP
7,040
12.5% share
7,968g
165 CS · 7.1/m
Nevir#batat
Riven · Mid
6 / 5 / 4
83.3% KP
18,323
32.6% share
12,413g
195 CS · 8.3/m
Unknown#Axe
Aurelion Sol · ADC
2 / 5 / 2
33.3% KP
16,188
28.8% share
9,708g
190 CS · 8.1/m
Peels For Meals#EUW
Soraka · Support
0 / 6 / 4
33.3% KP
2,238
4% share
5,580g
27 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
