Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 98 days ago
12 / 4 / 6
K / D / A
60%
Kill participation
991.2
Damage / min
18,631g
533.3 gold / min
31
13 placed · 3 cleared
268
7.7 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
3
Inhibitors
1
Herald
2
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFandaniel#37564
Garen · Top
4 / 5 / 6
25% KP
33,412
22.3% share
15,190g
313 CS · 9/m
ice wizard#bald
Jarvan IV · Jungle
7 / 7 / 18
62.5% KP
29,010
19.4% share
15,629g
257 CS · 7.4/m
Roubaix Spawner#LDH
Sylas · Mid
16 / 1 / 9
62.5% KP
39,637
26.5% share
17,307g
275 CS · 7.9/m
WACKA FLACKA#EUW
Twitch · ADC
6 / 10 / 3
22.5% KP
18,838
12.6% share
14,151g
222 CS · 6.4/m
TwTv BZ EUW#INSHL
LeBlanc · Support
7 / 7 / 13
50% KP
28,860
19.3% share
12,406g
68 CS · 1.9/m
Red side
VictorySSO Axel#EUW
Tryndamere · Top
8 / 6 / 3
36.7% KP
40,397
33.2% share
21,889g
424 CS · 12.1/m
Opscurra#2025
Bel'Veth · Jungle
4 / 6 / 4
26.7% KP
10,113
8.3% share
13,609g
188 CS · 5.4/m
SLERTS#EUW
Yone · Mid
5 / 10 / 2
23.3% KP
19,364
15.9% share
15,440g
327 CS · 9.4/m
Unknown#Axe
Aurelion Sol · ADC
12 / 4 / 6
60% KP
34,626
28.4% share
18,631g
268 CS · 7.7/m
fdsdfsdfa#6 7
Ekko · Support
1 / 14 / 6
23.3% KP
17,284
14.2% share
11,289g
85 CS · 2.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
