Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 98 days ago
13 / 6 / 18
K / D / A
64.6%
Kill participation
1,303.5
Damage / min
19,097g
523.2 gold / min
20
12 placed · 0 cleared
216
5.9 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySamuri#King
Irelia · Top
4 / 6 / 7
29.7% KP
16,777
11% share
16,768g
332 CS · 9.1/m
dettol#11111
Ambessa · Jungle
18 / 8 / 4
59.5% KP
42,911
28.2% share
20,554g
237 CS · 6.5/m
Nano#AFW
Ahri · Mid
5 / 7 / 15
54.1% KP
42,218
27.8% share
16,365g
300 CS · 8.2/m
euw owner666#adc
Sivir · ADC
2 / 15 / 10
32.4% KP
26,349
17.3% share
18,599g
300 CS · 8.2/m
I want to be at#peace
Elise · Support
8 / 12 / 15
62.2% KP
23,813
15.7% share
13,444g
36 CS · 1/m
Red side
DefeatLOBBY ADMIN#9310
Renekton · Top
5 / 7 / 10
31.3% KP
23,234
14.3% share
14,023g
251 CS · 6.9/m
Köinzell#000
Graves · Jungle
12 / 10 / 5
35.4% KP
28,286
17.4% share
19,515g
335 CS · 9.2/m
Splash#0 1
Viktor · Mid
14 / 7 / 9
47.9% KP
53,967
33.2% share
18,581g
320 CS · 8.8/m
Unknown#Axe
Aurelion Sol · ADC
13 / 6 / 18
64.6% KP
47,578
29.2% share
19,097g
216 CS · 5.9/m
lbfxd#EUW
Janna · Support
4 / 7 / 32
75% KP
9,719
6% share
11,685g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
