Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 98 days ago
8 / 1 / 16
K / D / A
64.9%
Kill participation
864.8
Damage / min
12,705g
500.5 gold / min
11
9 placed · 0 cleared
184
7.2 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySchmuseyone#BZZ
Renekton · Top
2 / 4 / 4
16.2% KP
18,465
17.3% share
10,903g
215 CS · 8.5/m
Oguri Cap#EUWW
Hecarim · Jungle
17 / 1 / 11
75.7% KP
33,451
31.4% share
16,294g
247 CS · 9.7/m
Herazor#EUW01
Yasuo · Mid
7 / 6 / 6
35.1% KP
22,711
21.3% share
12,110g
242 CS · 9.5/m
Unknown#Axe
Aurelion Sol · ADC
8 / 1 / 16
64.9% KP
21,952
20.6% share
12,705g
184 CS · 7.2/m
Elder God Heavy#5954
Nami · Support
3 / 2 / 26
78.4% KP
10,067
9.4% share
8,933g
21 CS · 0.8/m
Red side
DefeatMarty Supreme#BEAST
Aurora · Top
5 / 7 / 0
35.7% KP
24,068
31.5% share
9,829g
187 CS · 7.4/m
Lapishorcux#EUW
Sejuani · Jungle
1 / 12 / 4
35.7% KP
15,507
20.3% share
7,550g
117 CS · 4.6/m
AbbedaggÆ#EUW
Yone · Mid
2 / 8 / 3
35.7% KP
17,199
22.5% share
10,089g
218 CS · 8.6/m
necrowl#EUW
Kalista · ADC
3 / 8 / 3
42.9% KP
12,156
15.9% share
12,273g
255 CS · 10/m
Carlo#1212
Blitzcrank · Support
3 / 2 / 6
64.3% KP
7,394
9.7% share
7,932g
45 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
