Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 88 days ago
4 / 3 / 15
K / D / A
45.2%
Kill participation
977.3
Damage / min
11,641g
395.1 gold / min
14
12 placed · 0 cleared
192
6.5 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWelyn#TWTV
Singed · Top
2 / 5 / 11
31% KP
16,932
11% share
9,988g
185 CS · 6.3/m
eune racecar#0009
Talon · Jungle
18 / 7 / 7
59.5% KP
43,533
28.3% share
16,893g
221 CS · 7.5/m
TwitchTVxKenzuke#EUW
Jayce · Mid
17 / 5 / 11
66.7% KP
54,239
35.3% share
19,216g
284 CS · 9.6/m
Unknown#Axe
Aurelion Sol · ADC
4 / 3 / 15
45.2% KP
28,799
18.7% share
11,641g
192 CS · 6.5/m
Baketto#CZECH
Leona · Support
1 / 5 / 22
54.8% KP
10,298
6.7% share
9,123g
16 CS · 0.5/m
Red side
DefeatTop Steve#000
Illaoi · Top
5 / 7 / 3
33.3% KP
31,828
33.7% share
13,530g
247 CS · 8.4/m
tommy vercetti#252
Rengar · Jungle
12 / 9 / 5
70.8% KP
28,774
30.5% share
15,612g
189 CS · 6.4/m
Polish xPeke#RISE
Kassadin · Mid
2 / 7 / 4
25% KP
11,024
11.7% share
10,208g
220 CS · 7.5/m
Koba#Ruler
Lucian · ADC
3 / 8 / 7
41.7% KP
15,119
16% share
12,077g
222 CS · 7.5/m
kappachungus#won
Nami · Support
2 / 11 / 10
50% KP
7,702
8.2% share
7,901g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
