Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 84 days ago
5 / 2 / 9
K / D / A
45.2%
Kill participation
706.4
Damage / min
12,005g
481.2 gold / min
14
8 placed · 1 cleared
201
8.1 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatshotgunangel#coda
Ambessa · Top
2 / 7 / 0
14.3% KP
13,212
24.3% share
9,157g
204 CS · 8.2/m
skrrt skrrt#car
Nidalee · Jungle
6 / 4 / 4
71.4% KP
12,826
23.6% share
11,105g
180 CS · 7.2/m
Irode#EUW
Viktor · Mid
4 / 8 / 1
35.7% KP
14,748
27.1% share
9,368g
194 CS · 7.8/m
noncekiller77#epic
Vayne · ADC
2 / 7 / 2
28.6% KP
9,297
17.1% share
8,912g
175 CS · 7/m
Welyn#TWTV
Leona · Support
0 / 5 / 7
50% KP
4,315
7.9% share
6,067g
17 CS · 0.7/m
Red side
VictoryTWTV Wakatito#ESILE
Elise · Top
10 / 2 / 9
61.3% KP
24,105
30.3% share
11,777g
142 CS · 5.7/m
ChunkoLow#001
Rengar · Jungle
8 / 5 / 8
51.6% KP
16,008
20.2% share
12,813g
218 CS · 8.7/m
Sw1ft#EUW
Yasuo · Mid
7 / 0 / 6
41.9% KP
16,173
20.4% share
13,461g
269 CS · 10.8/m
Unknown#Axe
Aurelion Sol · ADC
5 / 2 / 9
45.2% KP
17,624
22.2% share
12,005g
201 CS · 8.1/m
RINN#EUW21
Blitzcrank · Support
1 / 5 / 11
38.7% KP
5,521
7% share
7,547g
32 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
