Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 83 days ago
8 / 2 / 18
K / D / A
86.7%
Kill participation
898.3
Damage / min
12,873g
524.7 gold / min
9
8 placed · 0 cleared
176
7.2 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBlack Sabbath#EUW0
Malphite · Top
2 / 12 / 9
36.7% KP
13,401
16.3% share
8,273g
153 CS · 6.2/m
Happy Alexx#EUW
Zaahen · Jungle
15 / 1 / 12
90% KP
26,384
32.1% share
14,587g
187 CS · 7.6/m
TwTv BZ EUW#INSHL
Zed · Mid
4 / 2 / 10
46.7% KP
12,823
15.6% share
10,944g
219 CS · 8.9/m
Unknown#Axe
Aurelion Sol · ADC
8 / 2 / 18
86.7% KP
22,039
26.8% share
12,873g
176 CS · 7.2/m
cow 420 milk it#gap
Blitzcrank · Support
1 / 2 / 21
73.3% KP
7,654
9.3% share
7,371g
22 CS · 0.9/m
Red side
Defeattwtv BERONELOL#calm
Fiora · Top
6 / 4 / 2
42.1% KP
16,846
23.5% share
10,221g
172 CS · 7/m
Spear Shot#1111
Pantheon · Jungle
6 / 5 / 5
57.9% KP
15,310
21.4% share
10,362g
183 CS · 7.5/m
xSake#4499
Syndra · Mid
3 / 5 / 5
42.1% KP
19,508
27.3% share
9,704g
224 CS · 9.1/m
SLENDOOOO#DAC
Draven · ADC
1 / 9 / 5
31.6% KP
12,092
16.9% share
9,140g
180 CS · 7.3/m
fxdx#love
Nautilus · Support
3 / 7 / 8
57.9% KP
7,819
10.9% share
6,720g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
