Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 80 days ago
13 / 6 / 15
K / D / A
66.7%
Kill participation
1,339.3
Damage / min
18,926g
487.2 gold / min
32
15 placed · 4 cleared
257
6.6 CS / min
Objective control
4
Dragons
1
Baron
7
Towers
2
Inhibitors
0
Herald
1
Dragons
2
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLukaGaming Kille#EUW
Sion · Top
2 / 6 / 5
16.7% KP
25,365
14.2% share
12,263g
249 CS · 6.4/m
amikesiknemmulik#futom
Shaco · Jungle
15 / 6 / 11
61.9% KP
41,907
23.4% share
18,877g
224 CS · 5.8/m
Theocacs#EUW
Orianna · Mid
8 / 9 / 18
61.9% KP
41,375
23.1% share
16,602g
294 CS · 7.6/m
Unknown#Axe
Aurelion Sol · ADC
13 / 6 / 15
66.7% KP
52,031
29.1% share
18,926g
257 CS · 6.6/m
nemeni#sack
Rell · Support
4 / 8 / 29
78.6% KP
18,065
10.1% share
12,214g
16 CS · 0.4/m
Red side
DefeatMakkor#EUW
Ornn · Top
4 / 4 / 8
34.3% KP
40,180
22.4% share
15,283g
293 CS · 7.5/m
Gacha Gamer#EUW
Talon · Jungle
11 / 7 / 8
54.3% KP
44,824
25% share
20,107g
322 CS · 8.3/m
Gunfire#ADC3
Syndra · Mid
2 / 11 / 12
40% KP
30,371
16.9% share
13,501g
250 CS · 6.4/m
JDG我会赢PWadking#mio韩服
Kai'Sa · ADC
7 / 10 / 10
48.6% KP
38,176
21.3% share
18,505g
257 CS · 6.6/m
Kral Batuuu#kral
Bard · Support
11 / 10 / 15
74.3% KP
25,708
14.3% share
14,252g
30 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
