Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 76 days ago
8 / 4 / 12
K / D / A
48.8%
Kill participation
894.7
Damage / min
14,338g
462.5 gold / min
24
13 placed · 1 cleared
218
7 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
12
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIivo#Iivo
Vayne · Top
11 / 12 / 3
48.3% KP
26,996
21.5% share
14,414g
214 CS · 6.9/m
Red block#999
Lee Sin · Jungle
6 / 7 / 13
65.5% KP
23,159
18.4% share
12,163g
174 CS · 5.6/m
FireAscept#1310
Ryze · Mid
5 / 8 / 8
44.8% KP
28,496
22.7% share
14,244g
291 CS · 9.4/m
Felony For Abuse#EUW
Xerath · ADC
5 / 6 / 9
48.3% KP
34,201
27.2% share
14,455g
251 CS · 8.1/m
Lemik Golemik#freak
Bard · Support
2 / 8 / 13
51.7% KP
12,895
10.3% share
8,512g
28 CS · 0.9/m
Red side
VictoryBobsik2#보빅스
Irelia · Top
17 / 10 / 11
68.3% KP
43,636
33.2% share
19,266g
239 CS · 7.7/m
DOGEEE12333#Jana
Sylas · Jungle
7 / 2 / 15
53.7% KP
21,567
16.4% share
14,818g
234 CS · 7.5/m
veXon#hyvn
Yone · Mid
4 / 5 / 7
26.8% KP
16,155
12.3% share
14,591g
282 CS · 9.1/m
Unknown#Axe
Aurelion Sol · ADC
8 / 4 / 12
48.8% KP
27,736
21.1% share
14,338g
218 CS · 7/m
UREK MAZINO#ZTMY
Xin Zhao · Support
5 / 8 / 16
51.2% KP
22,183
16.9% share
11,510g
47 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
