Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 72 days ago
5 / 4 / 8
K / D / A
41.9%
Kill participation
502.7
Damage / min
10,671g
475.3 gold / min
10
7 placed · 0 cleared
186
8.3 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNothing much#EUW
Yorick · Top
5 / 10 / 1
37.5% KP
14,511
24.6% share
8,186g
121 CS · 5.4/m
depr#simon
Heimerdinger · Jungle
3 / 7 / 7
62.5% KP
14,218
24.1% share
8,744g
149 CS · 6.6/m
twtv laabuk#0124
Orianna · Mid
3 / 5 / 7
62.5% KP
9,418
16% share
9,058g
197 CS · 8.8/m
Chill1000#larry
Yunara · ADC
5 / 4 / 3
50% KP
16,585
28.1% share
10,454g
205 CS · 9.1/m
wx PaoPaoPW#EUW
Blitzcrank · Support
0 / 5 / 12
75% KP
4,294
7.3% share
5,447g
11 CS · 0.5/m
Red side
VictoryKozi#UCAM
Jayce · Top
13 / 2 / 10
74.2% KP
38,960
47.3% share
13,590g
207 CS · 9.2/m
Made in Heaven#Sofía
Viego · Jungle
6 / 4 / 11
54.8% KP
12,939
15.7% share
11,238g
159 CS · 7.1/m
Koυssay3#EUW
Galio · Mid
6 / 0 / 8
45.2% KP
12,972
15.7% share
10,729g
230 CS · 10.2/m
Unknown#Axe
Aurelion Sol · ADC
5 / 4 / 8
41.9% KP
11,286
13.7% share
10,671g
186 CS · 8.3/m
ttv ronaldoo#back
Alistar · Support
1 / 6 / 16
54.8% KP
6,226
7.6% share
6,380g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
