Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 71 days ago
2 / 8 / 18
K / D / A
69%
Kill participation
345.1
Damage / min
8,573g
279.7 gold / min
84
36 placed · 5 cleared
13
0.4 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFrank Lundy#AGENT
Shen · Top
3 / 5 / 15
48.6% KP
16,904
15.8% share
12,900g
228 CS · 7.4/m
Red block#999
Qiyana · Jungle
5 / 7 / 15
54.1% KP
30,999
29.1% share
14,258g
232 CS · 7.6/m
Xaro#1337
Locke · Mid
21 / 3 / 6
73% KP
35,791
33.6% share
17,413g
198 CS · 6.5/m
Dealersz#EUW
Draven · ADC
7 / 6 / 13
54.1% KP
19,457
18.2% share
17,032g
289 CS · 9.4/m
depredador ápice#6XX
Soraka · Support
1 / 8 / 22
62.2% KP
3,522
3.3% share
8,531g
13 CS · 0.4/m
Red side
DefeatLonganimity#327
Aurora · Top
8 / 6 / 5
44.8% KP
38,830
30.4% share
14,268g
250 CS · 8.2/m
Regn#EU1
Graves · Jungle
10 / 7 / 10
69% KP
38,753
30.4% share
16,544g
248 CS · 8.1/m
yebit#haha
Ryze · Mid
5 / 7 / 7
41.4% KP
21,772
17.1% share
11,830g
261 CS · 8.5/m
Aleykxar#STONK
Caitlyn · ADC
4 / 9 / 7
37.9% KP
17,631
13.8% share
13,086g
237 CS · 7.7/m
Unknown#Axe
Blitzcrank · Support
2 / 8 / 18
69% KP
10,577
8.3% share
8,573g
13 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
