Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 71 days ago
12 / 2 / 18
K / D / A
85.7%
Kill participation
1,248.1
Damage / min
12,722g
485.6 gold / min
21
9 placed · 1 cleared
172
6.6 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHOPE#EVE
Malphite · Top
2 / 5 / 9
57.9% KP
13,265
16.6% share
8,228g
152 CS · 5.8/m
Regn#EU1
Graves · Jungle
2 / 7 / 6
42.1% KP
13,773
17.2% share
11,025g
201 CS · 7.7/m
Caramel#1811
Syndra · Mid
4 / 10 / 5
47.4% KP
27,287
34.1% share
9,682g
202 CS · 7.7/m
7cm razorne moći#ČIPA
Tristana · ADC
7 / 4 / 4
57.9% KP
17,524
21.9% share
12,319g
167 CS · 6.4/m
GALA RULER AEON#EUW
Blitzcrank · Support
4 / 9 / 10
73.7% KP
8,090
10.1% share
7,065g
7 CS · 0.3/m
Red side
VictoryUnknown#Axe
Aurelion Sol · Top
12 / 2 / 18
85.7% KP
32,699
35.4% share
12,722g
172 CS · 6.6/m
Vixen#kral1
Diana · Jungle
5 / 2 / 14
54.3% KP
16,397
17.8% share
13,412g
239 CS · 9.1/m
Polish xPeke#RISE
Yone · Mid
4 / 3 / 9
37.1% KP
12,896
14% share
10,940g
224 CS · 8.5/m
Knoobyusi#KR01
Senna · ADC
5 / 4 / 16
60% KP
12,603
13.7% share
12,073g
162 CS · 6.2/m
Red block#999
Camille · Support
9 / 9 / 14
65.7% KP
17,675
19.2% share
10,352g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
