Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 70 days ago
15 / 6 / 12
K / D / A
58.7%
Kill participation
1,287.9
Damage / min
15,852g
492.6 gold / min
13
10 placed · 1 cleared
196
6.1 CS / min
Objective control
4
Dragons
2
Baron
8
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTTVEmploid#EUW75
Jayce · Top
15 / 5 / 10
54.3% KP
47,537
30.7% share
17,232g
223 CS · 6.9/m
detdert jg acc#RANK1
Lee Sin · Jungle
5 / 7 / 12
37% KP
18,189
11.8% share
13,388g
184 CS · 5.7/m
fantomisto#MID
Cassiopeia · Mid
7 / 3 / 19
56.5% KP
35,530
23% share
14,153g
252 CS · 7.8/m
Unknown#Axe
Aurelion Sol · ADC
15 / 6 / 12
58.7% KP
41,449
26.8% share
15,852g
196 CS · 6.1/m
Dekap#EUW
Rell · Support
4 / 2 / 35
84.8% KP
12,076
7.8% share
11,851g
33 CS · 1/m
Red side
Defeatxhtao#3100
Olaf · Top
7 / 10 / 3
43.5% KP
27,434
21.3% share
12,894g
219 CS · 6.8/m
sensiz olmaz#recep
Jarvan IV · Jungle
3 / 14 / 13
69.6% KP
21,224
16.5% share
10,931g
174 CS · 5.4/m
Phanta#107
Hwei · Mid
5 / 6 / 7
52.2% KP
34,200
26.5% share
11,235g
225 CS · 7/m
Carl Friedrich#Gauß
Yunara · ADC
6 / 9 / 5
47.8% KP
37,128
28.8% share
17,578g
285 CS · 8.9/m
haribo#7608
Lulu · Support
2 / 7 / 15
73.9% KP
8,930
6.9% share
9,003g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
