Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 69 days ago
7 / 5 / 13
K / D / A
48.8%
Kill participation
1,009.5
Damage / min
14,187g
468.7 gold / min
13
11 placed · 1 cleared
213
7 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatttv ronaldoo#123
Jayce · Top
5 / 8 / 6
50% KP
21,890
25.4% share
12,878g
236 CS · 7.8/m
Thayger#SOUL
Skarner · Jungle
6 / 5 / 6
54.5% KP
15,340
17.8% share
13,953g
225 CS · 7.4/m
HF OMON#FUEGO
Syndra · Mid
6 / 12 / 6
54.5% KP
22,860
26.5% share
12,426g
240 CS · 7.9/m
tukaan#tukan
Caitlyn · ADC
3 / 6 / 6
40.9% KP
15,925
18.4% share
12,578g
261 CS · 8.6/m
PCS Moule frite#MIAM
Bard · Support
2 / 10 / 10
54.5% KP
10,323
12% share
9,330g
25 CS · 0.8/m
Red side
VictoryPhanta#107
Akshan · Top
11 / 5 / 7
43.9% KP
29,674
22.7% share
15,076g
225 CS · 7.4/m
Gacha Gamer#EUW
Talon · Jungle
11 / 3 / 10
51.2% KP
24,254
18.5% share
15,638g
255 CS · 8.4/m
yebit#haha
Ryze · Mid
8 / 6 / 13
51.2% KP
34,672
26.5% share
15,271g
290 CS · 9.6/m
Tantura#1948
Aurelion Sol · ADC
7 / 5 / 13
48.8% KP
30,554
23.3% share
14,187g
213 CS · 7/m
Smile bear#happy
Pyke · Support
4 / 3 / 13
41.5% KP
11,779
9% share
10,310g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
