Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 68 days ago
9 / 4 / 14
K / D / A
71.9%
Kill participation
1,032.7
Damage / min
17,088g
472.9 gold / min
19
11 placed · 3 cleared
267
7.4 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTTVEmploid#EUW75
Jayce · Top
0 / 8 / 2
9.1% KP
29,437
23% share
11,443g
295 CS · 8.2/m
Gacha Gamer#EUW
Shen · Jungle
4 / 4 / 9
59.1% KP
13,724
10.7% share
13,572g
200 CS · 5.5/m
what if you fly#5424
LeBlanc · Mid
10 / 9 / 6
72.7% KP
32,678
25.6% share
14,798g
260 CS · 7.2/m
MetroArcher#EUW
Caitlyn · ADC
6 / 5 / 4
45.5% KP
39,362
30.8% share
18,543g
345 CS · 9.5/m
Smile bear#happy
Bard · Support
2 / 6 / 11
59.1% KP
12,557
9.8% share
10,935g
35 CS · 1/m
Red side
VictoryNothing much#EUW
Sion · Top
6 / 1 / 8
43.8% KP
23,313
18% share
15,607g
303 CS · 8.4/m
Carnagε#EUW
Nocturne · Jungle
10 / 4 / 17
84.4% KP
31,606
24.3% share
17,758g
270 CS · 7.5/m
zng zng zng#11111
Quinn · Mid
6 / 9 / 7
40.6% KP
30,020
23.1% share
14,958g
298 CS · 8.2/m
Tantura#1948
Aurelion Sol · ADC
9 / 4 / 14
71.9% KP
37,314
28.7% share
17,088g
267 CS · 7.4/m
Cribob#EUW0
Thresh · Support
1 / 4 / 19
62.5% KP
7,564
5.8% share
9,928g
34 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
