Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 60 days ago
13 / 3 / 9
K / D / A
71%
Kill participation
972.6
Damage / min
14,387g
602.8 gold / min
10
9 placed · 0 cleared
207
8.7 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorydetdert adc acc#RANK1
Yasuo · Top
10 / 2 / 8
58.1% KP
27,604
31.4% share
13,709g
242 CS · 10.1/m
JG top boy#lync1
Kha'Zix · Jungle
3 / 2 / 11
45.2% KP
14,091
16.1% share
11,120g
192 CS · 8/m
MagiFelix5#EUW
Twisted Fate · Mid
3 / 4 / 12
48.4% KP
14,701
16.7% share
10,314g
170 CS · 7.1/m
Tantura#1948
Aurelion Sol · ADC
13 / 3 / 9
71% KP
23,213
26.4% share
14,387g
207 CS · 8.7/m
Skeanz#Neil
Nautilus · Support
2 / 5 / 14
51.6% KP
8,178
9.3% share
7,101g
20 CS · 0.8/m
Red side
DefeatZefath#EUW
Gragas · Top
1 / 6 / 2
18.8% KP
8,230
13.2% share
7,499g
168 CS · 7/m
Razørk Activoo#razzz
Zyra · Jungle
4 / 6 / 6
62.5% KP
15,906
25.5% share
10,769g
194 CS · 8.1/m
TwTv BZ EUW#INSHL
Zed · Mid
4 / 4 / 3
43.8% KP
12,597
20.2% share
11,506g
184 CS · 7.7/m
FNC Upset#0308
Caitlyn · ADC
7 / 5 / 3
62.5% KP
18,047
29% share
12,113g
216 CS · 9.1/m
Right Hand#korea
Camille · Support
0 / 10 / 6
37.5% KP
7,524
12.1% share
6,236g
30 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
