Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 56 days ago
4 / 6 / 8
K / D / A
38.7%
Kill participation
732.6
Damage / min
12,041g
375.3 gold / min
12
11 placed · 2 cleared
197
6.1 CS / min
Objective control
4
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
2
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMickey Mouse#SZN
Zoe · Top
10 / 4 / 12
57.9% KP
43,979
32.2% share
12,773g
190 CS · 5.9/m
OLEG INSEC#OLEG
Wukong · Jungle
10 / 1 / 11
55.3% KP
21,795
16% share
18,871g
271 CS · 8.4/m
UnRecogniZED#MUSTA
Zed · Mid
4 / 9 / 15
50% KP
21,027
15.4% share
12,586g
194 CS · 6/m
TwTv TwelveFiora#Aimer
Fiora · ADC
12 / 8 / 8
52.6% KP
40,088
29.4% share
16,210g
226 CS · 7/m
bg2ru#EUW
Thresh · Support
2 / 9 / 20
57.9% KP
9,592
7% share
9,523g
34 CS · 1.1/m
Red side
DefeatnosbuH#Scale
Camille · Top
8 / 7 / 11
61.3% KP
17,733
14.3% share
12,492g
186 CS · 5.8/m
Michiel deRuyter#NLNLN
Naafiri · Jungle
9 / 6 / 13
71% KP
28,480
23% share
14,336g
233 CS · 7.3/m
gejninja#pták
Viktor · Mid
8 / 9 / 9
54.8% KP
44,019
35.6% share
13,039g
269 CS · 8.4/m
Tantura#1948
Aurelion Sol · ADC
4 / 6 / 8
38.7% KP
23,503
19% share
12,041g
197 CS · 6.1/m
Piero#1323
Alistar · Support
2 / 10 / 17
61.3% KP
9,897
8% share
9,343g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
