Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 54 days ago
18 / 3 / 11
K / D / A
54.7%
Kill participation
1,347.2
Damage / min
17,956g
625.3 gold / min
21
9 placed · 2 cleared
248
8.6 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKatze#myao
Ambessa · Top
7 / 4 / 10
32.1% KP
26,256
20.2% share
14,477g
252 CS · 8.8/m
GENERAL detdert#R1GX
Kha'Zix · Jungle
15 / 3 / 8
43.4% KP
25,903
19.9% share
16,331g
260 CS · 9.1/m
chains#free
Sylas · Mid
11 / 8 / 11
41.5% KP
28,653
22% share
13,061g
194 CS · 6.8/m
Tantura#1948
Aurelion Sol · ADC
18 / 3 / 11
54.7% KP
38,687
29.7% share
17,956g
248 CS · 8.6/m
basil#fan
Blitzcrank · Support
2 / 2 / 21
43.4% KP
10,560
8.1% share
9,415g
35 CS · 1.2/m
Red side
DefeatBolemtin#2005
Singed · Top
5 / 12 / 5
50% KP
25,087
23.6% share
12,353g
224 CS · 7.8/m
ismααα#EUW
Lee Sin · Jungle
3 / 14 / 8
55% KP
13,371
12.6% share
10,513g
147 CS · 5.1/m
kyeahOOOOOOOOOOO#FFFFF
Yone · Mid
3 / 8 / 3
30% KP
20,302
19.1% share
12,852g
235 CS · 8.2/m
regate#EUW12
Karthus · ADC
8 / 13 / 1
45% KP
41,094
38.7% share
14,878g
241 CS · 8.4/m
bg2ru#EUW
Thresh · Support
1 / 7 / 9
50% KP
6,432
6.1% share
7,723g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
