Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 53 days ago
11 / 6 / 18
K / D / A
70.7%
Kill participation
872.5
Damage / min
18,475g
470.3 gold / min
20
15 placed · 4 cleared
265
6.7 CS / min
Objective control
4
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
2
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMickey Mouse#SZN
Jayce · Top
4 / 12 / 16
48.8% KP
28,621
18.2% share
12,951g
222 CS · 5.7/m
Kokoro#1206
Graves · Jungle
16 / 5 / 6
53.7% KP
41,810
26.6% share
21,464g
374 CS · 9.5/m
Twitch Aegonxlol#AKALI
Akali · Mid
9 / 5 / 14
56.1% KP
41,562
26.4% share
17,053g
292 CS · 7.4/m
Tantura#1948
Aurelion Sol · ADC
11 / 6 / 18
70.7% KP
34,274
21.8% share
18,475g
265 CS · 6.7/m
Razørk Activoo#razzz
Rell · Support
1 / 4 / 26
65.9% KP
10,946
7% share
11,786g
41 CS · 1/m
Red side
Defeattukaan#tukan
Vayne · Top
11 / 8 / 4
46.9% KP
28,544
18.9% share
15,767g
264 CS · 6.7/m
兵者诡道也#SNWU
Lee Sin · Jungle
9 / 6 / 10
59.4% KP
28,137
18.6% share
18,595g
334 CS · 8.5/m
alix de souza#1453
Yone · Mid
6 / 11 / 10
50% KP
40,968
27.1% share
16,625g
318 CS · 8.1/m
regate#EUW12
Viktor · ADC
5 / 4 / 7
37.5% KP
41,439
27.4% share
16,557g
276 CS · 7/m
SmallBugi#EUW
Nautilus · Support
1 / 12 / 13
43.8% KP
11,938
7.9% share
10,380g
24 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
