Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 50 days ago
11 / 4 / 14
K / D / A
69.4%
Kill participation
1,120.3
Damage / min
16,892g
556.3 gold / min
15
11 placed · 0 cleared
215
7.1 CS / min
Objective control
1
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKingslayer#world
Jayce · Top
12 / 12 / 7
52.8% KP
34,505
27.1% share
15,302g
224 CS · 7.4/m
Gon Freecss#RRRRR
Nocturne · Jungle
3 / 11 / 11
38.9% KP
15,569
12.2% share
11,440g
177 CS · 5.8/m
stardewvalley67#EUW
Nasus · Mid
9 / 5 / 11
55.6% KP
27,968
22% share
14,968g
240 CS · 7.9/m
Tantura#1948
Aurelion Sol · ADC
11 / 4 / 14
69.4% KP
34,020
26.7% share
16,892g
215 CS · 7.1/m
MagiFelix5#EUW
Karma · Support
1 / 6 / 27
77.8% KP
15,218
12% share
10,182g
26 CS · 0.9/m
Red side
Defeatpt4#000
Jax · Top
11 / 4 / 2
34.2% KP
33,913
23.2% share
14,539g
248 CS · 8.2/m
Nothing much#EUW
Lee Sin · Jungle
5 / 9 / 4
23.7% KP
20,515
14% share
12,064g
234 CS · 7.7/m
rawrben7#TwTv
Qiyana · Mid
11 / 10 / 5
42.1% KP
37,259
25.5% share
12,167g
188 CS · 6.2/m
Ryuk#adc
Zeri · ADC
10 / 5 / 5
39.5% KP
30,666
21% share
15,804g
264 CS · 8.7/m
Harbo#000
Zoe · Support
1 / 8 / 20
55.3% KP
23,839
16.3% share
10,205g
45 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
